【Unite 2017 Tokyo】Unity5.6での2D新機能解説

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May 08, 17

スライド概要

講演者:ラス・スカンメル(Unity Technologies)

こんな人におすすめ
・2Dゲーム開発をする方
・2Dゲーム開発に興味がある方

受講者が得られる知見
・Unityの新しい2D機能の内容
・今後実装される2D新機能の内容

講演動画:https://youtu.be/H9H2MxZwzY0

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リアルタイム3Dコンテンツを制作・運用するための世界的にリードするプラットフォームである「Unity」の日本国内における販売、サポート、コミュニティ活動、研究開発、教育支援を行っています。ゲーム開発者からアーティスト、建築家、自動車デザイナー、映画製作者など、さまざまなクリエイターがUnityを使い想像力を発揮しています。

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関連スライド

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Rus Scammell Technical Product Manager, Unity Technologies

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2D in Unity – What’s New?

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Released

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9-Slice

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9-Slice • Technique to split and reuse different portions of an image. • Demo

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9-Slice • No need to prepare multiple assets • Useful for creating repeating patterns: e.g.: walls & floors

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Sprite Editor Window - Edit Outline

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Sprite Editor Window – Edit Outline • Edit the mesh for a Sprite, after it has been generated.

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Sprite Editor Window – Edit Outline • The Outline Editor is accessed via the Sprite Editor Window • DEMO

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Sprite Editor Window – Edit Outline • Balance the trade-offs between alpha overdraw and polygon count.

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Sorting Group Component

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Sorting Group • A component which groups the rendering order of SpriteRenderers.

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Sorting Groups • Commonly used for complex assemblies that are made up of several Sprites. • DEMO

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Axis Distance Sort

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Axis Distance Sort • Renderers in Unity are sorted by several criteria. • Axis Distance Sort sorts renderers by distance along an arbitrary axis.

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Axis Distance Sort • Use case: Sorting sprites by height or along the Y-axis. • Common in 2D games. • Sprites that are higher are sorted behind sprites that are lower. • DEMO

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Physics 2D • Contacts API • CompositeCollider2D - DEMO • EdgeRadius feature - DEMO • Distance feature • Particle collision code in 2D re-written in SIMD

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Coming Soon

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Sprite Atlas

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Sprite Atlas • The Sprite Atlas replaces the current Sprite Packer with a friendlier, faster and more versatile texture packing solution.

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Sprite Atlas – Easy to Scale • Pack: • Individual Sprites • A multi-sliced texture • A folder

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Sprite Atlas – More Control • Explicitly set the Texture settings • Decide how the generated atlas gets into your game • Make variants of the same atlas • DEMO

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Sprite Mask

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Sprite Mask • Used to hide or reveal parts of a Sprite or group of Sprites. • DEMO

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Tile Map

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Tile Map • For building tiled layouts on a grid. • Tilemap-focused Experimental Preview Release 4.

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Character Animation Tools

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Character Animation Tools • In Development. • Brings native 2D skeletal animation workflows to Unity.

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Thank you!